↻Turn your phone upright
READY TO DRIFT
Neon Drift is designed for portrait play.
SCORE000000
FLOW×1
5 TO ×2
◈
MEDDON LABS / ARCADE 001
Find your flow.
Three lanes. One more run.
HOW TO PLAY
- ↔MOVE← →SWIPE
Dodge the hazards
- ↯PHASE DASHSHIFT / EDASH
Pass through danger
- ◎EMPQEMP
Collect a charge, clear the way
- ◇CRYSTALS+ FLOW
Collect crystals. Build your Flow.
SYSTEMS ONLINE
Take the
night shift.
Collect crystals. Build your Flow.
Grab power-ups. Phase through danger.
YOUR SCORE0
PERSONAL BEST0
YOUR FLIGHT
Sound & controls
Sound starts when you play.
FLIGHT MANUAL / KNOW YOUR ROUTE +
- SOUND / YOUR MIX
- Open the gear button for independent SFX and MUSIC switches, during your run. Opening settings pauses the run. Music fades in over four seconds at a quiet background level, and fades out on pause. Your choices stay on this device. Background music: Brisk Driving Pulse, supplied by Meddon Labs, edited into a seamless loop.
- PHASE DASH / E OR SHIFT
- Use DASH, E or Shift for 0.5 seconds of obstacle immunity. It recharges in about 5–8 seconds as the run gets harder; energy and close calls recharge it faster. Dash power-ups before layered Phase walls let you chain carefully timed Dashes.
- CLOSE CALL / NEAR MISS
- Skim a live hazard without hitting it to earn bonus points and Phase charge. One reward per obstacle row. Phasing and shield protection cannot earn this bonus.
- RED / BARRIERS
- Dodge the red panels and leave room for your next lane change.
- ORANGE / ASTEROIDS
- Incoming meteor showers fill the corridor with rocks and glowing wakes. Find the gaps between waves.
- VIOLET / TIMED LASER GATES
- Three emitters form a gate across the corridor. Watch which lane is open when you arrive: bright beams are dangerous, faded beams are open, and amber warns that a beam is about to switch on. The opening changes from gate to gate. Pass through it instead of trying to fly around the gate.
- PINK / SWEEP DRONES
- Move left and right across all three lanes. Read their movement to judge where they will be when you pass. Read the eye itself: its passing gap is never marked by a crystal.
- ORANGE / SIDE ARMS
- Wall-mounted arms reach across one or two lanes. Weave around their glowing tips.
- CROSS TRAFFIC / DIAGONAL METEORS
- Read the dashed flight paths before meteors cross between lanes.
- REACTOR GATES
- Thread a sequence of yellow gates. Gaps shift each row.
- MOTHERSHIP VOLLEYS
- A large ship fires alternating lane volleys. Pink targeting lines warn of incoming shots.
- MINT / ROTATING STATION
- One long arm reaches the track wall. Alternating sweeps force you to change sides; camping either edge will fail. Let the tip clear before crossing.
- LILAC / FRACTURE FIELD
- Cracked wrecks flash, then split into three fragments. Read the spread before picking your gap.
- CORAL / MISSILE LOCK
- The reticle follows your lane for 0.8 seconds. Once the warning tone locks the target, change lanes: the fired missile cannot follow you.
- CYAN / SNAKE CONVOY
- Three to five connected drones sweep in a wave. Let the final body pass before crossing the formation. Read the convoy itself; crystals do not mark its passing gap.
- EMP / Q
- Collect an EMP capsule to store one charge. Press Q or the separate EMP button to clear hazards across the corridor ahead. EMP does not consume Dash, and using Dash does not consume EMP. Power-ups arrive in clear collection windows, separate from ordinary crystals. Pickups and black-hole or radiation fields are unaffected.
- MIXED TRAFFIC
- Short patterns blend into one continuous run. Meteor crossfire, reflected traffic and sweeps overlap where their movement fits; full-width walls and fields leave a timed escape window. There is no fixed stage order.
- BLACK HOLES / ORBITAL VOLLEYS
- Rocks spiral into the well and orbit. A launch flash warns before each rock is thrown across the lanes. Watch the actual trajectories; all three lanes are targeted during a volley. The well does not drag or damage your ship.
- VIOLET WALL / MOVING OPENING
- Track the single cyan-edged opening as it slowly sweeps back and forth across the full laser wall. It keeps moving while you pass. Steer into the opening; no Dash is required.
- ENDLESS / RISING PRESSURE
- Speed rises to 660. Traffic tightens and combinations become more common. Full-width sweeps and fields flow into the next encounter without long empty approaches. New mechanisms enter gradually during the opening. Your old record never affects a new run.
- BLUE / SHIELD
- Occasional blue capsules absorb one collision. Shields do not stack.
- CRYSTALS / MAKE THE CHOICE
- Cyan crystals travel independently between threats. They do not mark the opening or predict the next safe lane. Read the obstacle first, then decide whether to collect. Every five consecutive crystals raises Flow, up to ×5. Missing a crystal resets Flow but does not end the run.
NEON DRIFT · v0.18 WEB